Well, this is the element that will make you chose one version over the other, as just like Sonic CD, 3D Blast has different soundtracks based on which version you play. Interesting enough, the PC version got a unique special stage too! Rlan pointed this out and here is footage of that: So, that makes it the best version hands down, right? I s impressive for the Genesis and stuff, but nothing compared to the Saturn version. My above point relates to this next fact, as Travelers Tales was commissioned into making a Saturn port of 3D Blast in a short time as a back-up for Sonic Xtreme being scrapped. Fire & Ice is promising due to it apparently fixing key issues from Shattered Crystal, but I will get to that latter on). Sanzaru did a solid job with Shattered Crystal, considering it was there very first Sonic title and they got only a year or so to make it. When I get to Sonic Chronicles.oh boy, going to have fun ripping that game a new one. Which is a LOT more then I can say for some western developers tackling the series. Them and the team behind Sonic 2 did a great job with Sonic. Travelers Tales is a great developer and between this and Sonic R, they did right on the series part. The game is enjoyable and despite some issue with the controls, I enjoyed my time revisiting this one ! The bosses with Robonik are very easy (outside of the Extra Final one), as due the 3D perspective, they make it very easy to get to the weak points and provide plenty of rings (about.10-20 for each boss) to survive. Remember Yoshi’s Island where baby Mario cries when Yoshi gets hit? How about having to find that flying bubble with additional coins and stuff scattered around? Sounds fuuuun…… The issue……is that every time you get hit, you lose the little creatures and they fly all about, with you chasing after them AND the lost rings. They are useful, as you can use them to make a ‘trial’ that allows you to pick up object high above some red springs and can warp you to the next section of the level when you touch a special ring. How can Sonic do this? Simple! He jumps, rolls and spindashes his way through robots to save the creatures and they follow him after being saved. So, while Sonic Team moved on to new projects/IP (Nights into Dreams, Ristar, Burning Rangers) after Sonic 3&K, Sega called them up saying “We love the technology you use for game development and we want you to make a 3D platformer in the Sonic series on the Genesis!” Remember how I said in the 3&K thread where Naka wanted Sonic 3 to be a 3D platformer? This idea came back here and Travelers Tales made it a top-down isometric platformer with Sonic’s goal being to save the little critiers that pop out of Robotnik’s badniks.Įvery level’s goal is to save five creatures per section, with each level having 2-3 sections to clear.
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